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How To Loop A Video On Windows Media Player

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Table of Contents:

  • Camcorder
  • Camera
  • ImagePicker
  • Actor
  • Sound
  • SoundRecorder
  • SpeechRecognizer
  • TextToSpeech
  • VideoPlayer
  • YandexTranslate

Camcorder

Camcorder icon

A component to tape a video using the device's camcorder. Afterwards the video is recorded, the name of the file on the phone containing the clip is available as an argument to the AfterRecording event. The file proper noun tin be used, for example, to fix the source property of a VideoPlayer component.

Properties

None

Events

AfterRecording(clip)
Indicates that a video was recorded with the photographic camera and provides the path to the stored video.

Methods

RecordVideo()
Records a video, and so raises the AfterRecording event.

Camera

Camera icon

Use a photographic camera component to take a motion-picture show on the phone.

Camera is a non-visible component that takes a flick using the device'southward camera. Later the picture is taken, the path to the file on the phone containing the flick is available as an argument to the AfterPicture effect. The path tin can be used, for example, every bit the Movie property of an Epitome component.

Properties

None

Events

AfterPicture(prototype)
Called after the moving picture is taken. The text argument epitome is the path that can exist used to locate the image on the telephone.

Methods

TakePicture()
Takes a picture, so raises the AfterPicture event.

ImagePicker

A special-purpose button. When the user taps an ImagePicker, the device'southward image gallery appears, and the user can choose an image. Afterwards an image is picked, it is saved, and the Selection holding will be the name of the file where the image is stored. In order to not make full up storage, a maximum of 10 images will be stored. Picking more images will delete previous images, in club from oldest to newest.

Properties

BackgroundColor
Specifies the ImagePicker'southward background colour as an alpha-ruddy-green-blue integer. If an Image has been set, the colour change will not be visible until the Image is removed.
Enabled
Specifies whether the ImagePicker should be active and clickable.
FontBold
Specifies whether the text of the ImagePicker should be bold. Some fonts do not support assuming.
FontItalic
Specifies whether the text of the ImagePicker should be italic. Some fonts do not back up italic.
FontSize
Specifies the text font size of the ImagePicker, measured in sp(calibration-contained pixels).
FontTypeface
Specifies the text font face of the ImagePicker as default, serif, sans serif, or monospace.
Height
Specifies the ImagePicker'southward vertical height, measured in pixels.
HeightPercent
Specifies the ImagePicker's vertical height as a percentage of the Screen's Meridian.
Paradigm
Specifies the path of the ImagePicker'due south image. If there is both an Image and a BackgroundColor specified, simply the Paradigm will be visible.
Selection
Path to the file containing the paradigm that was selected.
Shape
Specifies the shape of the ImagePicker. The valid values for this property are 0 (default), i (rounded), 2 (rectangle), and iii (oval). The Shape will not be visible if an Epitome is used.
ShowFeedback
Specifies if a visual feedback should be shown when a ImagePicker with an assigned Paradigm is pressed.
Text
Specifies the text displayed by the ImagePicker.
TextAlignment
Specifies the alignment of the ImagePicker's text. Valid values are: 0 (normal; e.thou., left-justified if text is written left to correct), 1 (center), or 2 (opposite; due east.g., right-justified if text is written left to correct).
TextColor
Specifies the text color of the ImagePicker as an alpha-red-green-blue integer.
Visible
Specifies whether the ImagePicker should be visible on the screen. Value is true if the ImagePicker is showing and false if hidden.
Width
Specifies the horizontal width of the ImagePicker, measured in pixels.
WidthPercent
Specifies the horizontal width of the ImagePicker as a percent of the Screen's Width.

Events

AfterPicking()
Event to be raised subsequently the ImagePicker activity returns its event and the properties have been filled in.
BeforePicking()
Event to raise when the ImagePicker is clicked or the picker is shown using the Open method. This result occurs before the picker is displayed, and tin be used to prepare the picker before it is shown.
GotFocus()
Indicates the cursor moved over the ImagePicker then it is now possible to click it.
LostFocus()
Indicates the cursor moved away from the ImagePicker so it is now no longer possible to click it.
TouchDown()
Indicates that the ImagePicker was pressed downwardly.
TouchUp()
Indicates that the ImagePicker has been released.

Methods

Open()
Opens the ImagePicker, every bit though the user clicked on it.

Player

Multimedia component that plays audio and controls telephone vibration. The name of a multimedia file is specified in the Source belongings, which tin be set in the Designer or in the Blocks Editor. The length of time for a vibration is specified in the Blocks Editor in milliseconds (thousandths of a second).

For supported audio formats, see Android Supported Media Formats.

This component is best for long sound files, such as songs, while the Audio component is more than efficient for short files, such as sound effects.

Properties

IsPlaying
Reports whether the media is playing.
Loop
If true, the Player volition loop when it plays. Setting Loop while the player is playing will affect the current playing.
PlayOnlyInForeground
If truthful, the Player will pause playing when leaving the electric current screen; if imitation (default option), the Thespian continues playing whenever the current screen is displaying or not.
Source
Sets the audio source.
Volume
Sets the book holding to a number betwixt 0 and 100.

Events

Completed()
Indicates that the media has reached the end
OtherPlayerStarted()
This effect is signaled when another player has started (and the current role player is playing or paused, but not stopped).

Methods

Break()
Suspends playing the media if information technology is playing.
First()
Plays the media. If it was previously paused, the playing is resumed. If it was previously stopped, information technology starts from the outset.
Finish()
Stops playing the media and seeks to the beginning of the song.
Vibrate(milliseconds)
Vibrates for specified number of milliseconds.

Sound

A multimedia component that plays audio files and optionally vibrates for the number of milliseconds (thousandths of a second) specified in the Blocks Editor. The name of the sound file to play tin can be specified either in the Designer or in the Blocks Editor.

For supported sound file formats, see Android Supported Media Formats.

This Sound component is all-time for brusque sound files, such equally audio effects, while the Player component is more efficient for longer sounds, such equally songs.

Backdrop

MinimumInterval
Specifies the minimum interval required between calls to Play, in milliseconds. Once the audio starts playing, all further Play calls will exist ignored until the interval has elapsed.
Source
The proper name of the sound file. Only certain formats are supported. Run across http://developer.android.com/guide/appendix/media-formats.html.

Events

None

Methods

Break()
Pauses playing the sound if it is being played.
Play()
Plays the audio.
Resume()
Resumes playing the sound after a suspension.
Stop()
Stops playing the sound if it is being played.
Vibrate(millisecs)
Vibrates for the specified number of milliseconds.

SoundRecorder

SoundRecorder icon

Multimedia component that records audio.

Properties

SavedRecording
Specifies the path to the file where the recording should be stored. If this property is the empty cord, then starting a recording will create a file in an advisable location. If the holding is not the empty cord, it should specify a consummate path to a file in an existing directory, including a file proper noun with the extension .3gp.

Events

AfterSoundRecorded(audio)
Provides the location of the newly created sound.
StartedRecording()
Indicates that the recorder has started, and can be stopped.
StoppedRecording()
Indicates that the recorder has stopped, and tin can be started once again.

Methods

Start()
Starts recording.
Stop()
Stops recording.

SpeechRecognizer

SpeechRecognizer icon

Apply a SpeechRecognizer component to heed to the user speaking and convert the spoken sound into text using the device's speech recognition feature.

Properties

Language
Suggests the language to employ for recognizing spoken communication. An empty string (the default) volition utilize the system's default linguistic communication.

Language is specified using a language tag with an optional region suffix, such as en or es-MX. The set of supported languages will vary past device.

Result
Returns the concluding text produced by the recognizer.
UseLegacy
If true, a split up dialog is used to recognize speech (the default). If false, speech is recognized in the background and updates are received as information technology recognizes words. AfterGettingText may get several calls with fractional set to true. Once sufficient time has elapsed since the last utterance, or StopListening is called, the last string will be returned with fractional set to faux to indicate that it is the final recognized string and no more data will exist provided until recognition is again started. Meet AfterGettingText for more details on partial speech communication recognition.

Events

AfterGettingText(result,partial)
Simple outcome to raise later on the SpeechRecognizer has recognized speech. If UseLegacy is true, so this event volition only happen once at the very stop of the recognition. If UseLegacy is false, and so this result volition run multiple times as the SpeechRecognizer incrementally recognizes speech. In this case, partial will be true until the recognized spoken language has been finalized (e.g., the user has stopped speaking), in which instance partial will be false.
BeforeGettingText()
Unproblematic event to raise when the SpeechRecognizer is invoked but before its activity is started.

Methods

GetText()
Asks the user to speak, and converts the voice communication to text. Signals the AfterGettingText consequence when the result is available.
Terminate()
Role used to forcefully stop listening speech in cases where SpeechRecognizer cannot stop automatically. This part works but when the UseLegacy property is set to false.

TextToSpeech

The TextToSpeech component speaks a given text aloud. Yous can set the pitch and the charge per unit of speech.

You can also set a language past supplying a language lawmaking. This changes the pronunciation of words, non the actual language spoken. For example, setting the Linguistic communication to French and speaking English text will audio similar someone speaking English (en) with a French accent.

Y'all tin can also specify a country past supplying a State code. This can touch on the pronunciation. For instance, British English (GBR) will sound different from United states English (The states). Not every country lawmaking will touch every linguistic communication.

The languages and countries available depend on the particular device, and tin exist listed with the AvailableLanguages and AvailableCountries properties.

Properties

AvailableCountries
Listing of the country codes available on this device for use with TextToSpeech. Check the Android programmer documentation under supported languages to observe the meanings of these abbreviations.
AvailableLanguages
List of the languages available on this device for apply with TextToSpeech. Check the Android programmer documentation under supported languages to observe the meanings of these abbreviations.
Country
Country code to employ for speech communication generation. This tin can affect the pronunciation. For example, British English language (GBR) will sound unlike from U.s. English language (USA). Not every state code volition impact every language.
Linguistic communication
Sets the language for TextToSpeech. This changes the way that words are pronounced, not the actual linguistic communication that is spoken. For example, setting the language to French and speaking English text will sound like someone speaking English language with a French accent.
Pitch
Sets the speech pitch for the TextToSpeech.

The values should be between 0 and 2 where lower values lower the tone of synthesized phonation and greater values enhance information technology.

The default value is 1.0 for normal pitch.

Result
Returns true if the text was successfully converted to spoken language, otherwise false.
SpeechRate
Sets the SpeechRate for TextToSpeech.

The values should be between 0 and 2 where lower values slow down the pitch and greater values accelerate it.

The default value is 1.0 for normal speech rate.

Events

AfterSpeaking(consequence)
Effect to enhance after the message is spoken. The issue will exist true if the bulletin is spoken successfully, otherwise it will be imitation.
BeforeSpeaking()
Result to enhance when Speak is invoked, before the bulletin is spoken.

Methods

Speak(message)
Speaks the given message.

VideoPlayer

A multimedia component capable of playing videos. When the application is run, the VideoPlayer will be displayed as a rectangle on-screen. If the user touches the rectangle, controls will appear to play/intermission, skip ahead, and skip backward within the video. The awarding can also control behavior past calling the Start, Interruption, and SeekTo methods.

Video files should be in 3GPP (.3gp) or MPEG-4 (.mp4) formats. For more details about legal formats, see Android Supported Media Formats.

App Inventor only permits video files under one MB and limits the total size of an application to v MB, not all of which is available for media (video, audio, and sound) files. If your media files are too big, you may get errors when packaging or installing your application, in which case y'all should reduce the number of media files or their sizes. Almost video editing software, such equally Windows Motion-picture show Maker and Apple iMovie, can aid you decrease the size of videos by shortening them or re-encoding the video into a more compact format.

You tin also set up the media source to a URL that points to a streaming video, only the URL must point to the video file itself, not to a programme that plays the video.

Properties

FullScreen
Sets whether the video should be shown in fullscreen or non.
Height
Specifies the component'due south vertical acme, measured in pixels.
HeightPercent
Specifies the VideoPlayer's vertical height as a pct of the Screen's Height.
Source
Sets the "path" to the video. Usually, this will be the name of the video file, which should exist added in the Designer.
Visible
Specifies whether the VideoPlayer should be visible on the screen. Value is true if the VideoPlayer is showing and faux if subconscious.
Volume
Sets the volume property to a number between 0 and 100. Values less than 0 will be treated as 0, and values greater than 100 will be treated as 100.
Width
Specifies the component's horizontal width, measured in pixels.
WidthPercent
Specifies the horizontal width of the VideoPlayer as a percentage of the Screen's Width.

Events

Completed()
Indicates that the video has reached the end

Methods

GetDuration()
Returns duration of the video in milliseconds.
Pause()
Pauses playback of the video. Playback tin can be resumed at the same location by calling the Start method.
SeekTo(ms)
Seeks to the requested time (specified in milliseconds) in the video. If the video is paused, the frame shown will not be updated by the seek. The player tin jump only to cardinal frames in the video, then seeking to times that differ past short intervals may not actually movement to different frames.
Start()
Plays the media specified by the Source.
End()
Resets to start of video and pauses it if video was playing.

YandexTranslate

Use this component to translate words and sentences betwixt different languages. This component needs Internet access, as information technology will request translations to the Yandex.Interpret service. Specify the source and target language in the course source-target using two letter language codes. So "en-es" will translate from English to Spanish while "es-ru" will interpret from Castilian to Russian. If you leave out the source language, the service will attempt to find the source language. So providing just "es" volition attempt to discover the source language and interpret it to Spanish.

This component is powered by the Yandex translation service. Run into http://api.yandex.com/translate/ for more information, including the list of available languages and the meanings of the language codes and status codes.

Note: Translation happens asynchronously in the background. When the translation is complete, the GotTranslation effect is triggered.

Properties

ApiKey
The Yandex API Cardinal to use. If set to DEFAULT the platform default key (if any) will exist used. Otherwise should be gear up to a valid API fundamental which can be obtained from https://tech.yandex.com/translate/. If the platform doesn't have a default key and one isn't provided here, an mistake will be raised.

Events

GotTranslation(responseCode,translation)
Event indicating that a asking has finished and has returned data (translation).

Methods

RequestTranslation(languageToTranslateTo,textToTranslate)
By providing a target linguistic communication to translate to (for example, 'es' for Castilian, 'en' for English, or 'ru' for Russian), and a give-and-take or judgement to interpret, this method will request a translation to the Yandex.Translate service. Once the text is translated past the external service, the consequence GotTranslation will be executed.

Notation: Yandex.Translate will attempt to detect the source language. You can likewise specify prepending it to the language translation, due east.g., es-ru volition specify Spanish to Russian translation.

Source: http://ai2.appinventor.mit.edu/reference/components/media.html

Posted by: chickbardecome.blogspot.com

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